That said, where you should put them comes down to your playstyle. So while it can help to put them in the right place early on, it's not going to hinder your experience in any way. Skill Points are plentiful, and you will earn so many through leveling up and as rewards for quests. However, first and foremost - don't worry too much about it. When you first open the Skill Tree, it can be hard to decide on where to spend those Skill Points. You can unlock abilities that allow you to bounce bombs with the Blastsling, with each bounce making it more powerful or there's an ability to fire off three blades from the Shredder Gauntlet at once. The Weapon Techniques for the Survivor branch are for the Blastsling and Shredder Gauntlet weapons. Similarly, you can upgrade the number of materials you receive when harvesting plants. This can include how effective your potions and healing berries are, or how quickly you can consume them. The Survivor branch will add to your health, defense, and potions. This includes allowing you to dock and fire multiple arrows at once from your bow, or to rapidly unleash an entire clip of bolts while immobile with the Boltblaster. The Weapon Techniques in this branch are for Hunter Bows and Boltblasters. You will be able to upgrade your concentration levels (slow down time while aiming), your efficiency in crafting ammunition, and how much weapon Stamina you have. The Hunter branch has a heavy focus on bows. Again, like other Techniques, these abilities will consume Stamina. There is also an ability that lets you tie down an enemy with the Ropecaster without charging the weapon up. There is an ability to allow you to fire out a Tripwire immediately without needing to place each end. The Weapon Techniques in this branch are for Tripcasters and Ropecasters. Also, there are a couple of boosts for food consumption and trap disarming. This is where you can upgrade the effectiveness of traps, how quickly you can craft them, and how many you can have on the field at one time. This includes firing five arrows at once, or burst firing three arrows in quick succession - worthwhile abilities if this is your weapon of choice. The Warrior tree also includes Weapon Techniques for the Warrior Bows. These combos can be explored and practiced in the Melee Pits. Here, you can unlock plenty of combos and resonator upgrades for your spear attacks that will make you much stronger against human opponents and even smaller machines. Once you reach the level cap, this will be the only way you can get more Skill Points.The Warrior branch focuses on combat - particularly melee combat with the spear. The above also applies to the Skill Points that Quests award for completing them: the higher the XP, the more free Skill Points you’ll receive for free on the side. You can see the amount of XP an unlocked Quest or Activity will give you by going to your Quests log in the pause menu. If you’re playing on one of the harder difficulties, you may even want to consider going to Level 60 and reaching 800 health!Īctivities that give the most XP include (in descending order): Cauldrons, Tallnecks, Relic Ruins, Salvage Contracts, Rebel Camps, and Side Quests marked with green exclamation marks on the map. You earn XP by taking down machines and completing Quests (the harder they are, the more XP you get). That in mind, it’s well worth going after at least the original Level 50 cap, since this gives you more Skill Points to play with, and increases Aloy’s health to 700. This is rather justified, as the Burning Shores have some of the toughest machines and battles in the entire game. While the first Main Quest of Burning Shores has a recommended Level of 38, the final one will be Level 50, the original level cap for Forbidden West (having the Burning Shores DLC installed increases it to Level 60).
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